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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Mode|'''[[#DisplayMode|DisplayMode]]'''|TypeAdv2=true| | |Mode|'''[[#DisplayMode|DisplayMode]]'''|TypeAdv2=true| |
Revision as of 12:00, 1 August 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Mode
|
DisplayMode | |
BlendMode
|
BlendMode | |
RenderQueue
|
Int | |
Volume
|
Texture3D | |
StepSize
|
Float | |
Gain
|
Float | |
Exp
|
Float | |
AccumulationCutoff
|
Float | |
HitThreshold
|
Float | |
InputRange
|
Float | |
InputOffset
|
Float | |
UseAlphaChannel
|
Bool | |
Slices
|
list of SlicePlane | |
Highlights
|
list of Highlight |
Usage
SlicePlane
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Fields
Name | Type | Description |
---|---|---|
Normal
|
Float3 | |
Offset
|
Float |
Highlight
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Fields
Name | Type | Description |
---|---|---|
Normal
|
Float3 | |
Offset
|
Float | |
Range
|
Float | |
Color
|
ColorX |