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To work with various quantities, Resonite provides a generic quantity system, which allows converting between various units for a given quantity type. An example of this is converting a <code>Distance</code> quantity value between metric and imperial units. There are various quantity types available, which can be used with all generic quantity nodes and components. Each quantity type has a base unit, which can be used to create a quantity value, which can then be converted between all known units of the given quantity type. | To work with various quantities, [[Resonite]] provides a generic quantity system, which allows converting between various units for a given quantity type. An example of this is converting a <code>Distance</code> quantity value between metric and imperial units. There are various quantity types available, which can be used with all generic quantity nodes and components. Each quantity type has a base unit, which can be used to create a quantity value, which can then be converted between all known units of the given quantity type. | ||
== Technical == | == Technical == | ||
The quantity system is part of the <code>Elements.Quantity</code> assembly. Every quantity type is a class implementing <code>IQuantity</code> and <code><nowiki>IQuantity<T></nowiki></code> interfaces. | The quantity system is part of the <code>Elements.Quantity</code> assembly. Every quantity type is a class implementing <code>IQuantity</code> and <code><nowiki>IQuantity<T></nowiki></code> interfaces. | ||
=== Deprecated === | |||
The quantity interface before the [[Beta_2024.7.11.1293|type update]] was referenced as <code>QuantityX</code>. | |||
== Quantity Types == | == Quantity Types == |
Revision as of 09:40, 11 September 2024
To work with various quantities, Resonite provides a generic quantity system, which allows converting between various units for a given quantity type. An example of this is converting a Distance
quantity value between metric and imperial units. There are various quantity types available, which can be used with all generic quantity nodes and components. Each quantity type has a base unit, which can be used to create a quantity value, which can then be converted between all known units of the given quantity type.
Technical
The quantity system is part of the Elements.Quantity
assembly. Every quantity type is a class implementing IQuantity
and IQuantity<T>
interfaces.
Deprecated
The quantity interface before the type update was referenced as QuantityX
.
Quantity Types
Quantity Type | Base Unit |
---|---|
Acceleration | m/s² |
Angle | radian |
Current | ampere |
Distance | meter |
Mass | gram |
Ratio | (no unit) |
Resistance | ohm |
Temperature | Kelvin |
Time | Second |
Velocity | m/s |
Voltage | volt |
Quantity Components
Component | Description |
---|---|
FeedQuantityFieldInterface<Q,T> | A quantity field interface for use with the Data Feed system |
QuantityTextEditorParser<U,T> | Text editor for parsing and converting a Quantity value from text input |
QuantityTextEditorParser<U> | Text editor for parsing a Quantity value from text input |
QuantityTextFormatDriver<U> | Drives a formatted text form a Quantity value |
Quantity ProtoFlux Nodes
ProtoFlux Node | Description |
---|---|
BaseValue<U> | Returns the base value of a quantity |
FormatQuantity<U> | Formats a quantity string |
FromBaseValue<U> | Creates a quantity from the quantity type's base value |
ParseQuantity<U> | Parses a quantity string |