|SetInstancePersistent|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Bool|Bool]]>'''|TypeAdv3=true| Whether to set the duplicated object's persistence field, and what to set it to.
|ExcludedParts|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}| slots will be skipped while duplicating
|ExcludedParts|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}| slots will be skipped while duplicating
|Physical|Bool| If true, the GrabInstancer only reacts to physical grab.
|Physical|Bool| If true, the GrabInstancer only reacts to physical grab.
Revision as of 16:46, 30 October 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Determines what gets grabbed if several grabbable objects are touching someone's grab sphere. The IGrabbable with the highest priority will be grabbed first. If the highest priority ties with another IGrabbable, it will grab both of those and ignore any lower priority IGrabbables.
Behavior
Examples
A video tutorial about the GrabInstancer by ProbablePrime: