Component:CallbackRefArgument: Difference between revisions

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[[Category:Components{{#translation:}}|Callback Ref Argument`1]]
[[Category:Components{{#translation:}}|Callback Ref Argument`1]]
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[[Category:Generic Components{{#translation:}}|Callback Ref Argument`1]]
[[Category:ComponentStub]]
[[Category:ComponentStubs]]
[[Category:Components:Uncategorized{{#translation:}}|Callback Ref Argument`1]]
[[Category:Components:Uncategorized{{#translation:}}|Callback Ref Argument`1]]

Revision as of 21:06, 6 November 2024


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Component image 
Callback Ref Argument component as seen in the Scene Inspector

Similar to CallbackValueArgument but instead of a value it's a reference for an action.

There are some Sync Delegates in the game that match this component's requirements, but not many.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Reference A The reference to give Callback when Call() or CallAndDestroy() is called.
Callback delegate of identity Action`1<A> The Sync Delegate to call and provide Reference to.

Sync Delegates

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).
Triggers
Method Name Method type and Arguments. Is the method hidden? Description

Usage

Examples

Can be used to call a delegate of identity Action`1<T> (an action that takes a reference type) and give it Reference as an argument.

Related Components