Component:CallbackRefArgument: Difference between revisions

From Resonite Wiki
Automated: update Replace
Add Sync delegate info
Line 14: Line 14:
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Reference|'''A'''|TypeAdv0=true| The reference to give <code>Callback</code> when <code>Call()</code> or <code>CallAndDestroy()</code> is called.
|Reference|'''A'''|TypeAdv0=true| The reference to give to <code>Callback</code>
|Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]&lt;A&gt;}}|TypeAdv1=true| The [[Sync Delegate]] to call and provide <code>Reference</code> to.
|Callback|{{RootFieldType|SyncDelegate`1|[[Type:Action`1|Action`1]]&lt;A&gt;}}|TypeAdv1=true| The [[Sync Delegate]] to call and provide <code>Reference</code> to.
}}
}}
Line 20: Line 20:
== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|Call()|[[Type:Action|Action]]|
|Call()|[[Type:Action|Action]]| Call <code>Callback</code> sync delegate and provide it <code>Reference</code>.
|CallAndDestroy()|[[Type:Action|Action]]|
|CallAndDestroy()|[[Type:Action|Action]]| Do <code>Call()</code> and then destroy this component.
}}
}}


Line 37: Line 37:
[[Category:Components{{#translation:}}|Callback Ref Argument`1]]
[[Category:Components{{#translation:}}|Callback Ref Argument`1]]
[[Category:Generic Components{{#translation:}}|Callback Ref Argument`1]]
[[Category:Generic Components{{#translation:}}|Callback Ref Argument`1]]
[[Category:ComponentStubs]]
[[Category:Components:Uncategorized{{#translation:}}|Callback Ref Argument`1]]
[[Category:Components:Uncategorized{{#translation:}}|Callback Ref Argument`1]]

Revision as of 16:30, 7 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Callback Ref Argument component as seen in the Scene Inspector

Similar to CallbackValueArgument but instead of a value it's a reference for an action.

There are some Sync Delegates in the game that match this component's requirements, but not many.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Reference A The reference to give to Callback
Callback Action`1<A> The Sync Delegate to call and provide Reference to.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
Call() Action Call Callback sync delegate and provide it Reference.
CallAndDestroy() Action Do Call() and then destroy this component.

Usage

Examples

Can be used to call a Action`1<T> (an action that takes a reference type) and give it Reference as an argument.

Related Components