Add Sync delegate info |
Add related |
||
Line 33: | Line 33: | ||
<!--T:5--> | <!--T:5--> | ||
== Related Components == | == Related Components == | ||
* [[Component:CallbackValueArgument|CallbackValueArgument]] | |||
</translate> | </translate> | ||
[[Category:Generics{{#translation:}}]] | [[Category:Generics{{#translation:}}]] |
Latest revision as of 16:38, 7 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Similar to CallbackValueArgument but instead of a value it's a reference for an action.
There are some Sync Delegates in the game that match this component's requirements, but not many.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Reference
|
A | The reference to give to Callback
|
Callback
|
Action`1<A> | The Sync Delegate to call and provide Reference to.
|
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
Call()
|
Action | Call Callback sync delegate and provide it Reference .
|
CallAndDestroy()
|
Action | Do Call() and then destroy this component.
|
Usage
Examples
Can be used to call a Action`1<T> (an action that takes a reference type) and give it Reference
as an argument.