Type:IGrabbable: Difference between revisions

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IGrabbable is an [[Interface Type]] that supports anything that can be grabbed to any capacity. This type supports components most users may not consider grabbable at first, considering their strange nature in how they implement IGrabbable
IGrabbable is an [[Interface Type]] that supports anything that can be grabbed to any capacity. This type supports components most users may not consider grabbable at first, considering their strange nature in how they implement IGrabbable. For example, dynamic bone chain cannot be parented to the object grabbing it, but it can be grabbed by a grabber via its grabbable property.


= Possible Types =
== Implementers ==
{| class="wikitable"
* [[Component:DynamicBoneChain|DynamicBoneChain]]
! Value
* [[Component:IKDraggableOffset|IKDraggableOffset]]
! Description
* [[Component:GrabInstancer|GrabInstancer]]
|-
* [[Component:Grabbable|Grabbable]]
| [[Component:DynamicBoneChain|DynamicBoneChain Component]]
* [[Component:TransferGrabbable|TransferGrabbable]]
| check page for more info. This implements IGrabbable due to being able to be grabbed through the <code>Grabbable</code> field.
* [[Component:TransientGrabbable|TransientGrabbable]]
|-
* [[Component:Joint|Joint]]
| [[Component:IKDraggableOffset|IKDraggableOffset Component]]
* [[Component:Slider|Slider]]
| check page for more info.
|-
| [[Component:GrabInstancer|GrabInstancer Component]]
| check page for more info.
|-
| [[Component:Grabbable|Grabbable Component]]
| check page for more info.
|-
| [[Component:TransferGrabbable|TransferGrabbable Component]]
| check page for more info.
|-
| [[Component:Joint|Joint Component]]
| check page for more info.
|-
| [[Component:Slider|Slider Component]]
| check page for more info.
|}


[[Category:Type]]
[[Category:Type]]

Revision as of 22:42, 12 November 2024

IGrabbable is an Interface Type that supports anything that can be grabbed to any capacity. This type supports components most users may not consider grabbable at first, considering their strange nature in how they implement IGrabbable. For example, dynamic bone chain cannot be parented to the object grabbing it, but it can be grabbed by a grabber via its grabbable property.

Implementers