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* [[Component:Wobbler4D]] | * [[Component:Wobbler4D]] | ||
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[[Category:Components{{#translation:}}|Wobbler 2D]] | [[Category:Components{{#translation:}}|Wobbler 2D]] | ||
[[Category:Components:Transform:Drivers{{#translation:}}|Wobbler 2D]] | [[Category:Components:Transform:Drivers{{#translation:}}|Wobbler 2D]] |
Latest revision as of 05:09, 13 November 2024
Component image
The Wobbler2D component can be used to make a value randomly change in a smooth fashion.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Target
|
field drive of Float2 | The field to wobble. |
Offset
|
Float2 | The starting point of the wobble. |
Speed
|
Float2 | how fast to wobble. |
Magnitude
|
Float2 | the amount to wobble from Offset
|
Seed
|
Float2 | the value to use as a seed for the randomness. |
Usage
Examples
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