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|Name=Debug Settings | |Name=Debug Settings | ||
}} | }} | ||
The '''DebugSettings''' component is updated during Resonite Updates to contain sometimes bleeding edge [[Settings]] for the game. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|DebugInputBindings|Bool| | |DebugInputBindings|Bool| Whether to display the user's controller inputs on their hands in the dash world. | ||
|ConvertParticleSystems|Bool| | |ConvertParticleSystems|Bool| Whether to convert spawned Particle systems by the user to [[PhotonDust]] | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
* [[Settings#Debug|Debug Settings]] | |||
* [[Dash]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Debug Settings]] | [[Category:Components:Uncategorized{{#translation:}}|Debug Settings]] | ||
[[Category:Components{{#translation:}}|Debug Settings]] | [[Category:Components{{#translation:}}|Debug Settings]] | ||
Revision as of 01:04, 23 December 2024
Component image 
Debug Settings component as seen in the Scene Inspector

The DebugSettings component is updated during Resonite Updates to contain sometimes bleeding edge Settings for the game.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
DebugInputBindings
|
Bool | Whether to display the user's controller inputs on their hands in the dash world. |
ConvertParticleSystems
|
Bool | Whether to convert spawned Particle systems by the user to PhotonDust |