|_currentAnchor|{{RootFieldType|LinkRef`1|[[Component:AvatarAnchor|AvatarAnchor]]}}|TypeAdv1=true| The anchor the user associated with this component is currently sitting in.
|_currentAnchor|{{RootFieldType|LinkRef`1|[[Component:AvatarAnchor|AvatarAnchor]]}}|TypeAdv1=true| The anchor the user associated with this component is currently sitting in.
|AutoAddNameBadge|Bool| Whether to auto add the name badge component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the [[Component:CommonAvatarBuilder]]
|AutoAddNameBadge|Bool| Whether to auto add the name badge component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the [[Component:CommonAvatarBuilder]]
|AutoAddIconBadge|Bool| Whet
|AutoAddIconBadge|Bool| Whether to auto add the icon badges if it doesn't exist on an avatar when equipping it. Usually managed by the world through the [[Component:CommonAvatarBuilder]]
|AutoAddLiveIndicator|Bool|
|AutoAddLiveIndicator|Bool| Whether to auto add the live indicator component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the [[Component:CommonAvatarBuilder]]
|EmptySlotHandler|IEmptyAvatarSlotHandler| The object to handle empty avatar slots. Usually defined by the world through the [[Component:CommonAvatarBuilder]].
|EmptySlotHandler|IEmptyAvatarSlotHandler| The object to handle empty avatar slots. Usually defined by the world through the [[Component:CommonAvatarBuilder]].
|DefaultScale|Float| The default scale multiplier of the avatar currently equipped
|DefaultScale|Float| The default scale multiplier of the avatar currently equipped
The AvatarManager component is found on User root slots and is used to manage avatars equipped to a particular user. It also keeps track of and sets the equipped parameters of Component:AvatarObjectSlots under an avatar, It manages the setting of fields on the Component:AvatarRoot and Component:AvatarGroup components.
Whether to auto add the name badge component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder
Whether to auto add the icon badges if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder
Whether to auto add the live indicator component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder