The '''AvatarManager''' component is found on User root slots and is used to manage avatars equipped to a particular user. It also keeps track of and sets the equipped parameters of [[Component:AvatarObjectSlot]]s under an avatar, It manages the setting of fields on the [[Component:AvatarRoot]] and [[Component:AvatarGroup]] components.
The '''AvatarManager''' component is found on User root slots and is used to manage avatars equipped to a particular user. It also keeps track of and sets the equipped parameters of [[Component:AvatarObjectSlot]]s under an avatar, It manages the setting of fields on the [[Component:AvatarRoot]] and [[Component:AvatarGroup]] components.
This also manages multi avatar equipping, and mixing body parts. See [[Equipping Multiple Avatars]]
The AvatarManager component is found on User root slots and is used to manage avatars equipped to a particular user. It also keeps track of and sets the equipped parameters of Component:AvatarObjectSlots under an avatar, It manages the setting of fields on the Component:AvatarRoot and Component:AvatarGroup components.
Whether to auto add the name badge component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder
Whether to auto add the icon badges if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder
Whether to auto add the live indicator component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder