Component:AvatarHapticSourceManager: Difference between revisions

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Added description, going to edit the table but trying to figure out *how* to do that currently
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|Image=AvatarHapticSourceManagerComponent.png
|Image=AvatarHapticSourceManagerComponent.png
|Name=Avatar Haptic Source Manager
|Name=Avatar Haptic Source Manager
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}}Avatar Haptic Source Manager allows you to override the injected haptic points that Resonite puts on fullbody avatars and to specify custom [[Component:HapticVolume|Haptic Volumes]] on your body.
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Overriding your injected haptic points can be useful in situations where your avatar's proportions exaggerate the automatic haptic points where the haptic zones that other users feel is too large or too small.
 
Requires the avatar to be equipped again to turn off the injected haptics.{{stub}}


== Usage ==
== Usage ==

Revision as of 22:49, 2 January 2025

Component image 
Avatar Haptic Source Manager component as seen in the Scene Inspector

Avatar Haptic Source Manager allows you to override the injected haptic points that Resonite puts on fullbody avatars and to specify custom Haptic Volumes on your body.

Overriding your injected haptic points can be useful in situations where your avatar's proportions exaggerate the automatic haptic points where the haptic zones that other users feel is too large or too small.

Requires the avatar to be equipped again to turn off the injected haptics. This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HapticVolumeActiveStates list of FieldDrive`1<Bool>

Behavior

Examples

See Also