template |
add info |
||
Line 3: | Line 3: | ||
|Name=Mesh Visibility Toggle Tool | |Name=Mesh Visibility Toggle Tool | ||
}} | }} | ||
See [[Mesh Visibility Tool]]. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|_equipLink|{{RootFieldType|LinkTarget`1|[[Type:ITool|ITool]]}}|TypeAdv0=true| {{Template:ITool _equipLink}} | |_equipLink|{{RootFieldType|LinkTarget`1|[[Type:ITool|ITool]]}}|TypeAdv0=true| {{Template:ITool _equipLink}} | ||
Line 14: | Line 14: | ||
|_overrideActiveTool|'''[[Component:InteractionHandler|InteractionHandler]]'''|TypeAdv5=true| {{Template:ITool _overrideActiveTool}} | |_overrideActiveTool|'''[[Component:InteractionHandler|InteractionHandler]]'''|TypeAdv5=true| {{Template:ITool _overrideActiveTool}} | ||
|_gripPosesGenerated|Bool| {{Template:ITool _gripPosesGenerated}} | |_gripPosesGenerated|Bool| {{Template:ITool _gripPosesGenerated}} | ||
|ApplyToObjectRoot|Bool| | |ApplyToObjectRoot|Bool| Whether to search for an object root in order to apply to all meshes under that root. | ||
|SetShadowCastMode|'''[[Type:Nullable`1|Nullable`1]]<[[Type:ShadowCastMode|ShadowCastMode]]>'''|TypeAdv8=true| | |SetShadowCastMode|'''[[Type:Nullable`1|Nullable`1]]<[[Type:ShadowCastMode|ShadowCastMode]]>'''|TypeAdv8=true| Whether to set the meshes shadow mode and what to set it to. | ||
}} | }} | ||
== | == Usage == | ||
See [[Mesh Visibility Tool]]. | |||
== Examples == | == Examples == | ||
See [[Mesh Visibility Tool]]. | |||
== See Also == | == See Also == | ||
* [[Mesh Visibility Tool]] | |||
[[Category:Components:Tools{{#translation:}}|Mesh Visibility Toggle Tool]] | [[Category:Components:Tools{{#translation:}}|Mesh Visibility Toggle Tool]] | ||
[[Category:Components{{#translation:}}|Mesh Visibility Toggle Tool]] | [[Category:Components{{#translation:}}|Mesh Visibility Toggle Tool]] | ||
Latest revision as of 19:15, 25 January 2025
Component image 
Mesh Visibility Toggle Tool component as seen in the Scene Inspector

See Mesh Visibility Tool.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
_equipLink
|
direct LinkTarget`1<ITool> | This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to. |
TipReference
|
Slot | The slot to use as the tool's tip, instead of the component's slot. |
BlockGripEquip
|
Bool | Whether to prevent legacy double grip equipping from equipping this tooltip. |
BlockRemoteEquip
|
Bool | Whether to prevent equipping by clicking via laser |
EquipName
|
String | The name of the tool in the context menu when equipping via context menu. |
_overrideActiveTool
|
InteractionHandler | The interaction handler to use instead of this tool as an interaction handler. |
_gripPosesGenerated
|
Bool | Whether the Grip Pose Reference components and slots have been generated for this tool. |
ApplyToObjectRoot
|
Bool | Whether to search for an object root in order to apply to all meshes under that root. |
SetShadowCastMode
|
Nullable`1<ShadowCastMode> | Whether to set the meshes shadow mode and what to set it to. |
Usage
See Mesh Visibility Tool.
Examples
See Mesh Visibility Tool.