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The '''ValueNoiseHapticFilter''' component makes a random intensity value every update to a device touching a [[Component:HapticVolume]]. | The '''ValueNoiseHapticFilter''' component makes a random intensity value every update to a device touching a [[Component:HapticVolume]]. | ||
This works as part of the game's robust [[Haptics]] system. | |||
== Fields == | == Fields == |
Latest revision as of 20:13, 7 February 2025
Component image 
Value Noise Haptic Filter component as seen in the Scene Inspector

The ValueNoiseHapticFilter component makes a random intensity value every update to a device touching a Component:HapticVolume.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
MinValue
|
Float | The minimum haptic intensity to output in a game tick. |
MaxValue
|
Float | The maximum haptic intensity to output in a game tick. |
Usage
Attach to a slot with a valid and working Component:HapticVolume to add to the list of multiplicative haptic filters.
Examples
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