Component:HapticPointSampler: Difference between revisions

From Resonite Wiki
Automated: create new component page
 
clean headers and add haptics page link
Line 5: Line 5:
{{stub}}
{{stub}}


== Usage ==
This works as part of the game's robust [[Haptics]] system.
 
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Radius|Float|
|Radius|Float|
Line 14: Line 16:
}}
}}


== Behavior ==
== Usage ==


== Examples ==
== Examples ==

Revision as of 20:21, 7 February 2025

Component image 
Haptic Point Sampler component as seen in the Scene Inspector

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Radius Float
ShowDebugVisual Bool
_debugVisual direct SlotCleanupRef`1<OverlayFresnelMaterial>
SamplingUser direct UserRef
HapticPointIndex Int

Usage

Examples

See Also