Component:RadialForce: Difference between revisions

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The '''RadialForce''' component makes particles attracted or repelled from a point in 3D space when they get closer or further away.
 
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Center|Float3|
|Center|Float3| The center point of the force point.
|Force|Float|
|Force|Float| How much force this component exerts on particles in a system.
|OverrideForceSpace|{{RootFieldType|RootSpace}}|TypeAdv2=true|
|OverrideForceSpace|{{RootFieldType|RootSpace}}|TypeAdv2=true| The space to calculate this component's values in. The values get converted to the particle system's space.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
Can be used for orbits, moving particles via a user's hands, and for many other effects.


== See Also ==
== See Also ==
* [[Component:RadialForce]]
* [[Component:LinearForce]]
* [[Component:GravityForce]]
* [[Component:Texture3D Force]]
* [[Component:SimplexTurbulentForce]]
* [[Component:ParticleSystem]]
* [[Photon Dust]]


[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Radial Force]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Radial Force]]
[[Category:Components{{#translation:}}|Radial Force]]
[[Category:Components{{#translation:}}|Radial Force]]
[[Category:ComponentStubs]]

Revision as of 19:14, 8 February 2025

Component image 
File:RadialForceComponent.png
Radial Force component as seen in the Scene Inspector

The RadialForce component makes particles attracted or repelled from a point in 3D space when they get closer or further away.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Center Float3 The center point of the force point.
Force Float How much force this component exerts on particles in a system.
OverrideForceSpace direct RootSpace The space to calculate this component's values in. The values get converted to the particle system's space.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

Can be used for orbits, moving particles via a user's hands, and for many other effects.

See Also