Component:RibbonWidthConstantInitializer: Difference between revisions

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The '''RibbonWidthConstantInitializer''' component makes all ribbons in a particle system have a starting width of <code>Value</code>.
 
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Value|Float|
|Value|Float| The starting width all ribbons in the particle system should have.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
{{Template:PhotonDustRibbonModules}}


[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Ribbon Width Constant Initializer]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Ribbon Width Constant Initializer]]
[[Category:Components{{#translation:}}|Ribbon Width Constant Initializer]]
[[Category:Components{{#translation:}}|Ribbon Width Constant Initializer]]
[[Category:ComponentStubs]]

Latest revision as of 20:45, 8 February 2025

Component image 
File:RibbonWidthConstantInitializerComponent.png
Ribbon Width Constant Initializer component as seen in the Scene Inspector

The RibbonWidthConstantInitializer component makes all ribbons in a particle system have a starting width of Value.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Value Float The starting width all ribbons in the particle system should have.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

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See Also