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|Name=Sequence Ribbon Splitter | |Name=Sequence Ribbon Splitter | ||
}} | }} | ||
The '''SequenceRibbonSplitter''' splits ribbons based on how long they are at random. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|MinSequenceCount|Int| | |MinSequenceCount|Int| The minimum ribbon sequence length a ribbon has to be before it is split. | ||
|MaxSequenceCount|Int| | |MaxSequenceCount|Int| The maximum ribbon sequence length a ribbon can be before it is split forcibly. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
{{Template:PhotonDustRibbonModules}} | |||
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Sequence Ribbon Splitter]] | [[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Sequence Ribbon Splitter]] | ||
[[Category:Components{{#translation:}}|Sequence Ribbon Splitter]] | [[Category:Components{{#translation:}}|Sequence Ribbon Splitter]] | ||
Latest revision as of 21:10, 8 February 2025
Component image File:SequenceRibbonSplitterComponent.pngSequence Ribbon Splitter component as seen in the Scene Inspector
The SequenceRibbonSplitter splits ribbons based on how long they are at random.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
MinSequenceCount
|
Int | The minimum ribbon sequence length a ribbon has to be before it is split. |
MaxSequenceCount
|
Int | The maximum ribbon sequence length a ribbon can be before it is split forcibly. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
See Also
- Component:ParticleRibbonsModule
- Component:RibbonColorConstantInitializer
- Component:RibbonColorRangeInitializer
- Component:RibbonFollowerColorConstantInitializer
- Component:RibbonFollowerColorRangeInitializer
- Component:RibbonFollowerWidthConstantInitializer
- Component:RibbonFollowerWidthRangeInitializer
- Component:RibbonWidthConstantInitializer
- Component:RibbonWidthRangeInitializer
- Component:SequenceRibbonSplitter
- Component:TimeProximityRibbonSplitter
- Component:ParticleSystem
- Photon Dust