Component:DebugSettings: Difference between revisions

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{{Table ComponentFields
{{Table ComponentFields
|DebugInputBindings|Bool| Whether to display the user's controller inputs on their hands in the dash world.
|DebugInputBindings|Bool| Whether to display the user's controller inputs on their hands in the dash world.
|ConvertParticleSystems|Bool| Whether to convert spawned Particle systems by the user to [[PhotonDust]]
}}
}}



Revision as of 22:29, 16 March 2025

Component image 
Debug Settings component as seen in the Scene Inspector

The DebugSettings component is updated during Resonite Updates to contain sometimes bleeding edge Settings for the game.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
DebugInputBindings Bool Whether to display the user's controller inputs on their hands in the dash world.

Usage

Examples

See Also