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989onan bot (talk | contribs) Automated: update Fields |
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|ZTest|ZTest|{{Template:Material_ZTest_Desc}} | |ZTest|ZTest|{{Template:Material_ZTest_Desc}} | ||
|RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
|_convertedMaterial|'''[[ | |_convertedMaterial|'''[[TextUnlitMaterial|TextUnlitMaterial]]'''|TypeAdv7=true| The converted material version of this material. | ||
}} | }} | ||
Latest revision as of 22:29, 16 March 2025
Component image File:FontMaterialComponent.pngFont Material component as seen in the Scene Inspector
The FontMaterial component is a Legacy component that was used for rendering text.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
OutlineThickness
|
Float | The thickness of the outer border of the characters. |
OutlineColor
|
ColorX | The color of the outer border on characters. |
FaceSoftness
|
Float | How much to soften the edges of the characters to make them not so sharp. |
FaceDilate
|
Float | How much to puff up the characters and make them more bold. |
Culling
|
Culling | Whether to show the material on the front, back, or both sides |
ZTest
|
ZTest | Determines whether this object should render when it is in front of or behind other objects that respect depth from the camera |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
_convertedMaterial
|
TextUnlitMaterial | The converted material version of this material. |
Usage
Don't use. Obsolete.
Examples
Don't use. Obsolete.