Component:CallbackRefArgument: Difference between revisions

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== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|Call()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Call <code>Callback</code> sync delegate and provide it <code>Reference</code>.
|Call[[Type:Action|Action]]|[[Type:Action|Action]]|false| Call <code>Callback</code> sync delegate and provide it <code>Reference</code>.
|CallAndDestroy()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Do <code>Call()</code> and then destroy this component.
|CallAndDestroy[[Type:Action|Action]]|[[Type:Action|Action]]|false| Do <code>Call()</code> and then destroy this component.
}}
}}



Revision as of 06:01, 17 March 2025


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Component image 
Callback Ref Argument component as seen in the Scene Inspector

Similar to CallbackValueArgument but instead of a value it's a reference for an action.

There are some Sync Delegates in the game that match this component's requirements, but not many.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Reference A The reference to give to Callback
Callback delegate of identity Action`1<A> The Sync Delegate to call and provide Reference to.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
CallAction Action X Call Callback sync delegate and provide it Reference.
CallAndDestroyAction Action X Do Call() and then destroy this component.

Usage

Examples

Can be used to call a delegate of identity Action`1<T> (an action that takes a reference type) and give it Reference as an argument.

Related Components