|BackgroundColor|ColorX| The color of the background before <code>Grids</code> are layered on top.
|BackgroundColor|ColorX| The color of the background before <code>Grids</code> are layered on top.
|Grids|{{RootFieldType|SyncList`1|[[#Grid|Grid]]}}|TypeAdv11=true| A list of Grids of lines that get layered on top of each other in order.
|Grids|{{RootFieldType|SyncList`1|[[#Grid|GridTexture.Grid]]}}|TypeAdv11=true| A list of Grids of lines that get layered on top of each other in order.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted.
Attach the component and provide a BackgroundColor and add some items to Grids to generate the texture. Then add to any ITexture2D slot like in materials for example.
Examples
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This needs an example from the default grid world.