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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|Call[[Type:Action|Action]]|[[Type:Action|Action]]|false| Call <code>Callback</code> sync delegate and provide it <code>Reference</code>. | |Call:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Call <code>Callback</code> sync delegate and provide it <code>Reference</code>. | ||
|CallAndDestroy[[Type:Action|Action]]|[[Type:Action|Action]]|false| Do <code>Call()</code> and then destroy this component. | |CallAndDestroy:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Do <code>Call()</code> and then destroy this component. | ||
}} | }} | ||
Latest revision as of 06:30, 17 March 2025
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Component image 
Callback Ref Argument component as seen in the Scene Inspector

Similar to CallbackValueArgument but instead of a value it's a reference for an action.
There are some Sync Delegates in the game that match this component's requirements, but not many.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Reference
|
A | The reference to give to Callback
|
Callback
|
delegate of identity Action`1<A> | The Sync Delegate to call and provide Reference to.
|
Sync Delegates
Usage
Examples
Can be used to call a delegate of identity Action`1<T> (an action that takes a reference type) and give it Reference
as an argument.