Component:ReflectionMaterial

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Revision as of 06:32, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page ReflectionMaterial (Component) to Component:ReflectionMaterial: Creating component Namespace)


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Component image 
Reflection Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
ReflectionTexture IAssetProvider<ITexture2D>
NormalMap IAssetProvider<ITexture2D>
NormalMapScale Float2
NormalMapOffset Float2
Distort Float
TintColor Color
BlendMode BlendMode
AlphaCutoff Float
Sidedness Sidedness
ZWrite ZWrite
OffsetFactor Float
OffsetUnits Float
RenderQueue Int

Usage

Examples

Related Components