Component:MockupMouthTrackingSource
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Component image 
Mockup Mouth Tracking Source component as seen in the Scene Inspector

The MockupMouthTrackingSource component can be used to simulate the tracking data of a tracking device and be applied to any field that takes a IMouthTrackingSourceComponent.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Jaw
|
Float3 | The jaw position from rest. |
JawOpen
|
Float | The jaw openess. |
Tongue
|
Float3 | The tongue position. |
TongueRoll
|
Float | The tongue roll into a burrito shape. |
LipUpperLeftRaise
|
Float | The upper left lip raise amount. |
LipUpperRightRaise
|
Float | The upper right lip raise amount. |
LipLowerLeftRaise
|
Float | The lower left lip raise amount. |
LipLowerRightRaise
|
Float | The lower right lip raise amount. |
LipUpperHorizontal
|
Float | The shift side to side of the upper lip. |
LipLowerHorizontal
|
Float | The shift side to side of the lower lip. (negative to positive 1) |
MouthLeftSmileFrown
|
Float | The left frown/smile amount. (negative to positive 1) |
MouthRightSmileFrown
|
Float | The right frown/smile amount. (negative to positive 1) |
MouthPout
|
Float | The mouth kissy amount. |
LipTopOverturn
|
Float | The amount The top lip is flipping upwards |
LipBottomOverturn
|
Float | The amount of the bottom lip flipping downwards. |
LipTopOverUnder
|
Float | The amount the top lip is going down to cover the bottom lip. |
LipBottomOverUnder
|
Float | The amount the bottom lip is going up to cover the top lip. |
CheekLeftPuffSuck
|
Float | The amount the left cheek is sucking inwards or being puffed out. (negative to positive 1) |
CheekRightPuffSuck
|
Float | The amount the right cheek is sucking inwards or being puffed out. (negative to positive 1) |
Usage
Attach to a slot and insert the component into another Component on an avatar like an Component:AvatarExpressionDriver to test its value influences.
Examples
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