| Subcategories | |
|---|---|
| Category | Summary |
| Events | Collision and Climbing Events |
| Node Name | Description |
|---|---|
| ApplyCharacterForce | Using Character Controller as a reference, push it in a direction over time. |
| ApplyCharacterImpulse | Using Character Controller as a reference, impulse it in a direction. |
| AsCharacterController | Takes in ICollider and returns the Character Controller that associates with that collider. |
| CharacterControllerUser | Gives the simulating user of a Character Controller. |
| CharacterGravity | provides gravity of the Character Controller. |
| CharacterGroundCollider | Gives the collider underfoot of the Character Controller. |
| CharacterLinearVelocity | Gives the speed of the Character Controller. |
| FindCharacterControllerFromSlot | Find the Character Controller of a given Slot. |
| FindCharacterControllerFromUser | Find the Character Controller a Type:User is using to move. |
| HitUVCoordinate | Finds the UV Coordinate(s) from an ICollider that was hit. |
| IsCharacterController | Checks if a Collider is part of a Character Controller's simulation. |
| IsCharacterOnGround | True if the Character Controller is on the ground. |
| Raycaster | Constantly raycasts from the provided Slot in the provided direction and gives the hit result |
| RaycastOne | Raycasts from the provided Slot in the provided direction and gives the hit result upon Call. |
| SetCharacterGravity | Sets the gravity value field of the given Character Controller. |
| SetCharacterVelocity | Sets the velocity of the given Character Controller. |
Pages in category "ProtoFlux:Physics"
The following 16 pages are in this category, out of 16 total.