Component image File:UserPoseControllerComponent.pngUser Pose Controller component as seen in the Scene Inspector  
The UserPoseController component is used to control the posing of the user.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
ScreenController
 | 
ScreenController | the currently used screen controller. | 
BodyHorizontalAngle
 | 
Float | The current user body angle. | 
RenderDebugVisuals
 | 
Bool | Whether or not to render the debug visuals. | 
PauseLocomotionAnimation
 | 
Bool | Whether or not to pause the current locomotion animation. | 
OverrideLocomotionVelocity
 | 
Nullable`1<Float3> | What to override the current locomotion animation with. | 
OverrideLocomotionAngularVelocity
 | 
Nullable`1<Float> | What to override the current locomotion animation angular velocity with. | 
SimulationSpeedRatio
 | 
Float | The specified simulation speed ratio. | 
_defaultConfig
 | 
LocomotionAnimationConfiguration | What the default locomotion animation for all avatars that don't specify it should be. |