Component:AudioWaveformTexture

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Component image 
Audio Waveform Texture component as seen in the Scene Inspector

The AudioWaveformTexture component is used to generate a texture of a line with a visual representation of the volume and pitch of an audio over it's duration. For use with a material.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode How to handle the interpolation between pixels.
AnisotropicLevel Int The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
WrapModeU TextureWrapMode How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0].
WrapModeV TextureWrapMode How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0].
MipmapBias Float Whether to see lower resolution versions of the texture closer up or not (MipMaps).
Profile ColorProfile The color profile to use for this texture's rendering.
Size Int2 The size of the procedural texture in pixels.
Mipmaps Bool Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance.
Format TextureFormat TextureFormat describes how Texture's pixel are stored in the VRAM.
Clip AudioClip The audio clip to pull data from for generating the wave form.
BackgroundColor ColorX The color behind the waveform.
ForegroundColor ColorX The color of the waveform itself.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeTexture() Action BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted.

Usage

Insert into a material to view what the texture looks like.

Examples

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See Also