Component image 
Matcap Material component as seen in the Scene Inspector 

The MatcapMaterial component is used to make fake reflections on a surface using a matcap texture.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
| _shader | Shader | Internal. | 
| Matcap | ITexture2D | A texture that looks like a sphere with reflection shading on it. Used to make the fake reflection map. | 
| NormalMap | ITexture2D | Lighting shading modification data for the surface to make the illusion of a raised surface. | 
| BlendMode | BlendMode | How to blend this material's colors vs what it rendered on top of. | 
| RenderQueue | Int | changes at which point a material renders on the render stack | 
Usage
Attach to a slot and put into a Component:MeshRenderer or Component:SkinnedMeshRenderer with a mesh to see what the material looks like.
Examples
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