Component:CharacterController

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Revision as of 01:47, 15 January 2024 by 989onan (talk | contribs) (Added image link)


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Component image 
Character Controller component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
SimulatingUser User The user who is currently simulating and networking this Character Controller.
CharacterRoot Slot This article or section is a Stub. You can help the Resonite Wiki by expanding it.
HeadReference Slot What the Simulation uses for the capsule height (TODO: is this correct?)
RootAtBottom Bool This article or section is a Stub. You can help the Resonite Wiki by expanding it.
MassScaling ScalingMode This article or section is a Stub. You can help the Resonite Wiki by expanding it.
ForceScaling ScalingMode This article or section is a Stub. You can help the Resonite Wiki by expanding it.
SpeedScaling ScalingMode This article or section is a Stub. You can help the Resonite Wiki by expanding it.
JumpScaling ScalingMode This article or section is a Stub. You can help the Resonite Wiki by expanding it.
GravityScaling ScalingMode This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Mass Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Damping Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Height Float Height of the driven CapsuleCollider (Component)
Radius Float Radius of the driven CapsuleCollider (Component)
Margin Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Speed Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
SlidingSpeed Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
AirSpeed Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
TractionForce Float How much force is needed to overcome standing friction.
SlidingForce Float How much friction force is applied while the CharacterController is moving.
AirForce Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
MaximumGlueForce Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
MaximumTractionSlope Float Maximum Traction value before user slides down a slope.

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

MaximumSupportSlope Float Maximum Support value before user slides down a slope.

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

JumpSpeed Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
SlidingJumpSpeed Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Gravity Float3 Force of Gravity for this character controller
LocalSpace Slot This determines if gravity is a local or global direction. Turning this off makes you fall down relative to the Root rather than what you're parented under.
UseParentSpace Bool This determines if gravity is a local or the slot above what you're parented under.
OverrideRootSpace RootSpace This article or section is a Stub. You can help the Resonite Wiki by expanding it.
CollideWithOtherCharacters Bool This article or section is a Stub. You can help the Resonite Wiki by expanding it.
IgnoreRaycasts Bool This article or section is a Stub. You can help the Resonite Wiki by expanding it.

Usage

This component is usually used internally by Resonite to simulate user movement physics like walking and climbing.

But the node can also be manipulated to create "Fake Players" commonly known by Resonite users as "NPC's". Before doing this, know that the physics simulation is always inconsistent when viewed by different players in the same session. It also causes high amounts of networking and FPS lag. Use too many and you may start rising in Queued Packets. The character controller can also be used as a ball, but for things that fly or bounce, using a Trajectory Position ProtoFlux node is vastly superior.

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A Shrike NPC running around the cloud home: File:Example_Of_A_CharacterController_NPC.webp

Examples

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