Component:FresnelLerpMaterial

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Component image 
Fresnel Lerp Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
Lerp Float
LerpTexture IAssetProvider<ITexture2D>
LerpTextureScale Float2
LerpTextureOffset Float2
LerpTexturePolarUV Bool
LerpTexturePolarPower Float
Exponent0 Float
Exponent1 Float
FarColor0 Color
NearColor0 Color
FarColor1 Color
NearColor1 Color
FarTexture0 IAssetProvider<ITexture2D>
NearTexture0 IAssetProvider<ITexture2D>
FarTexture1 IAssetProvider<ITexture2D>
NearTexture1 IAssetProvider<ITexture2D>
NormalMap0 IAssetProvider<ITexture2D>
NormalMap1 IAssetProvider<ITexture2D>
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
OffsetFactor Float
OffsetUnits Float
RenderQueue Int

Usage

Examples

Related Components