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Component image 
Fresnel Lerp Material component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | |
| _shader | IAssetProvider<Shader> | |
| Lerp | Float | |
| LerpTexture | IAssetProvider<ITexture2D> | |
| LerpTextureScale | Float2 | |
| LerpTextureOffset | Float2 | |
| LerpTexturePolarUV | Bool | |
| LerpTexturePolarPower | Float | |
| Exponent0 | Float | |
| Exponent1 | Float | |
| FarColor0 | Color | |
| NearColor0 | Color | |
| FarColor1 | Color | |
| NearColor1 | Color | |
| FarTexture0 | IAssetProvider<ITexture2D> | |
| NearTexture0 | IAssetProvider<ITexture2D> | |
| FarTexture1 | IAssetProvider<ITexture2D> | |
| NearTexture1 | IAssetProvider<ITexture2D> | |
| NormalMap0 | IAssetProvider<ITexture2D> | |
| NormalMap1 | IAssetProvider<ITexture2D> | |
| BlendMode | BlendMode | |
| Sidedness | Sidedness | |
| ZWrite | ZWrite | |
| OffsetFactor | Float | |
| OffsetUnits | Float | |
| RenderQueue | Int | 
