Component:SimplexTexture

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Revision as of 06:29, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page SimplexTexture (Component) to Component:SimplexTexture: Creating component Namespace)


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Component image 
Simplex Texture component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
FilterMode TextureFilterMode
AnisotropicLevel Int
WrapModeU TextureWrapMode
WrapModeV TextureWrapMode
MipmapBias Float
Size Int2
Mipmaps Bool
Format TextureFormat
Offset Float2
Scale Float2
Background Color
Foreground Color
Use3D Bool
ZOffset Float

Usage

Examples

Related Components