Component:GrabInstancer

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Revision as of 03:31, 28 July 2024 by AmasterAmaster (talk | contribs) (Made the youtube link actually embedded. Added a reference link about the UIGrabInstancer.)


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Component image 
GrabInstancer component as seen in the Scene Inspector


The GrabInstancer component spawns a new copy of Template and attaches it to the user's hand whenever the slot it is attached to is grabbed.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Template Slot The slot that gets duplicated and grabbed when the GrabInstancer is grabbed.
ContainerTemplate Slot Helps let you compose the duplicate
ContainerTemplateInstanceRoot Slot Helps let you compose the duplicate
ActivateRoot Bool Whether or not the GrabInstancer should activate the newly duplicated slot.
EnableGrabbable Bool Whether or not the GrabInstancer should activate any Grabbable component on the newly duplicated slot.
SetInstancePersistent [[Type:Nullable`1<Bool>|Nullable`1<Bool>]]
ExcludedParts [[Type:list of Slot|list of Slot]] slots will be skipped while duplicating
Physical Bool If true, the GrabInstancer only reacts to physical grab.
GrabPriority Int Determines what gets grabbed if several grabbable objects are touching someone's grab sphere. The IGrabbable with the highest priority will be grabbed first. If the highest priority ties with another IGrabbable, it will grab both of those and ignore any lower priority IGrabbables.

Behavior

Examples

A video tutorial about the GrabInstancer by ProbablePrime:

Related Components