Component:RawDataTool

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Revision as of 20:15, 19 October 2024 by 989onan (talk | contribs) (template, repair page)
Component image 
File:RawDataToolComponent.png
Raw Data Tool component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_equipLink direct LinkTarget`1<ITool> This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to.
TipReference Slot The slot to use as the tool's tip, instead of the component's slot.
BlockGripEquip Bool Whether to prevent legacy double grip equipping from equipping this tooltip.
BlockRemoteEquip Bool Whether to prevent equipping by clicking via laser
EquipName String The name of the tool in the context menu when equipping via context menu.
_overrideActiveTool InteractionHandler The interaction handler to use instead of this tool as an interaction handler.
_gripPosesGenerated Bool Whether the Grip Pose Reference components and slots have been generated for this tool.
LocalTipOffset Float3
LocalTipReference Slot
UseLaser Bool
BlockPrimaryWhenTouching Bool
UseSecondary Bool
AllowUseWhenHolding Bool
Equipped Bool
ControllerType direct SyncType
ControllerSide Chirality
PrimaryStrength raw output of Float
SecondaryAxis raw output of Float2
Primary raw output of Bool
Secondary raw output of Bool
_primaryStrengthStream ValueStream`1<Float>
_secondaryAxisStream ValueStream`1<Float2>
_primaryStream ValueStream`1<Bool>
_secondaryStream ValueStream`1<Bool>
_rawStrength Float
_rawAxis Float2
_rawPrimary Bool
_rawSecondary Bool
PrimaryActionDescription String
SecondaryActionDescription String

Usage

Examples

Related Components