Component:Projection360Material

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Revision as of 11:59, 1 August 2024 by PJB (talk | contribs) (Automated: update 'HighPriorityIntegration' description)


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Component image 
Projection360 Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
Texture ITexture2D
SecondaryTexture ITexture2D
Cubemap Cubemap
SecondaryCubemap Cubemap
CubemapLOD Nullable`1<Float>
TextureLerp Float
Projection Mode
FieldOfView Float2
AngleOffset Float2
PerspectiveFieldOfView Float2
PerspectiveAngleOffset Float2
Tint ColorX
Exposure Float
Gamma Float
TintTexture ITexture2D
TintTextureScale Float2
TintTextureOffset Float2
TintTextureMode TintMode
Tint0 ColorX
Tint1 ColorX
OutsideMode Outside
OutsideColor ColorX
TextureOffset Float2
TextureScale Float2
StereoTextureTransform Bool
RightEyeTextureOffset Float2
RightEyeTextureScale Float2
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest
BlendMode BlendMode
OffsetFactor Float
OffsetUnits Float
MaxIntensity Nullable`1<Float>
Rect Rect
RectClip Bool
ColorMask ColorMask
OffsetTexture ITexture2D
OffsetMask ITexture2D
OffsetTextureOffset Float2
OffsetTextureScale Float2
OffsetMagnitude Float2
StencilComparison StencilComparison
StencilOperation StencilOperation
StencilID Byte
StencilWriteMask Byte
StencilReadMask Byte
RenderQueue Int

Usage

Examples

Related Components