Component:CylindricalDistanceHapticFilter

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Revision as of 20:13, 7 February 2025 by 989onan (talk | contribs) (add haptics page link)
Component image 
Cylindrical Distance Haptic Filter component as seen in the Scene Inspector


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This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
StartRadius Float
EndRadius Float
StartRadiusIntensity Float
EndRadiusIntensity Float
RadiusPower Float
StartAxisOffset Float
EndAxisOffset Float
StartAxisIntensity Float
EndAxisIntensity Float
AxisPower Float

Usage

Examples

See Also