Component:StringQRCodeTexture

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Revision as of 16:50, 19 November 2024 by J4 (talk | contribs) (add image to example)
Component image 
String QRCode Texture component as seen in the Scene Inspector

The StringQRCodeTexture Component is used to encode string data like URLs and text into a QR code texture.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode How to handle the interpolation between pixels.
AnisotropicLevel Int The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
WrapModeU TextureWrapMode How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0].
WrapModeV TextureWrapMode How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0].
MipmapBias Float Whether to see lower resolution versions of the texture closer up or not (MipMaps).
Profile ColorProfile The color profile to use for this texture's rendering.
Mipmaps Bool Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance.
Format TextureFormat TextureFormat describes how Texture's pixel are stored in the VRAM.
Payload String The string to encode into the QR code.
ECCLevel ECCLevel The level of error correction to encode (for use with a dirty QR code for higher values)
Color0 ColorX The background color of the QR code
Color1 ColorX The color of the usually black squares of the QRCode

Sync Delegates

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).
Triggers
Method Name Method type and Arguments. Is the method hidden? Description

Usage

Attach to a slot and insert into a material to view the result. Don't forget to provide a Payload.

Examples

QR code generated from an URL:

On the right, the QR code generator component with on the left its generated texture showing a QR code.

See Also