Component image 
Slider component as seen in the Scene Inspector

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Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
EditModeOnly
|
Bool | |
AllowSteal
|
Bool | |
DropOnDisable
|
Bool | |
DontDrive
|
Bool | |
AllowOnlyPhysicalGrab
|
Bool | |
ActiveUserFilter
|
ActiveUserHandling | |
CustomGrabCheck
|
delegate of identity GrabCheck | |
_grabber
|
Grabber | |
_holdSlot
|
Slot | |
_pos
|
reference drive of Sync`1<Float3> | |
_rot
|
reference drive of Sync`1<FloatQ> | |
_scl
|
reference drive of Sync`1<Float3> | |
__legacyActiveUserRootOnly
|
Bool | |
GrabPriority
|
Int | Determines what gets grabbed if several grabbable objects are touching someone's grab sphere. The IGrabbable with the highest priority will be grabbed first. If the highest priority ties with another IGrabbable, it will grab both of those and ignore any lower priority IGrabbables. |
Rotatable
|
Bool | |
Scalable
|
Bool | |
Range
|
Float3 | |
Origin
|
Float3 | |
MinScale
|
Float3 | |
MaxScale
|
Float3 | |
VibrationOffset
|
Float | |
VibrationPreset
|
VibratePreset | |
SnapIncrement
|
Float | |
SnapTime
|
Float | |
SnapOnRelease
|
Bool | |
SnapPositions
|
list of Slider.SnapPosition | |
posOffset
|
Float3 | |
rotOffset
|
FloatQ | |
scaleReference
|
Float3 | |
referenceParent
|
Slot |
Usage
Examples
Slider - A useful alternative to Grabbable - by ProbablePrime: