28 April 2024
- 20:0520:05, 28 April 2024 diff hist −1 m ProtoFlux:Is Digit the silly (cleanup)
- 20:0420:04, 28 April 2024 diff hist −1 m ProtoFlux:Is Control the silly
- 20:0420:04, 28 April 2024 diff hist +464 ProtoFlux:Is Letter cleanup
- 19:4119:41, 28 April 2024 diff hist +17 m ProtoFlux:Is Digit cleanup
- 19:1219:12, 28 April 2024 diff hist +220 m ProtoFlux:Is Control fixup
- 18:5818:58, 28 April 2024 diff hist +6 m ProtoFlux:Get Character null/empty string has string length 0, so it's implied
- 18:5018:50, 28 April 2024 diff hist +5 m ProtoFlux:From UTF32 cleanup
- 18:4518:45, 28 April 2024 diff hist +10 m ProtoFlux:From UTF16 other way around
- 18:4318:43, 28 April 2024 diff hist +373 Category:ProtoFlux:Strings:Characters fill in descriptions current
19 April 2024
- 05:5105:51, 19 April 2024 diff hist +294 ProtoFlux:String To UTF32 clarify and tidy and funny warning
- 05:3305:33, 19 April 2024 diff hist +145 m Template:Warning:String Outside BMP more elaborate wording current
- 05:2805:28, 19 April 2024 diff hist −311 m ProtoFlux:Get Character chore: use standard string warning
- 05:2605:26, 19 April 2024 diff hist +49 N Template:String Warning Yosh moved page Template:String Warning to Template:Warning:String Outside BMP: Misspelled title current Tag: New redirect
- 05:2605:26, 19 April 2024 diff hist 0 m Template:Warning:String Outside BMP Yosh moved page Template:String Warning to Template:Warning:String Outside BMP: Misspelled title
- 05:2405:24, 19 April 2024 diff hist +374 N Template:Warning:String Outside BMP create string utf-16 BMP warning template page. this is a good warning
- 05:0705:07, 19 April 2024 diff hist +233 m ProtoFlux:From UTF32 who was the moron that said the output was a char and not a string (it's me, I'm the moron)
30 March 2024
- 02:4102:41, 30 March 2024 diff hist +478 User:Yosh wheeee
19 March 2024
- 21:4221:42, 19 March 2024 diff hist +1 m Tutorial:2D Viseme Textures →The Component Way: RAAAAAH I missed ONE space and DIDN'T NOTICE ON THE PREVIEW
- 21:4121:41, 19 March 2024 diff hist +1,811 Tutorial:2D Viseme Textures overhaul to include both the protoflux way and the component way
16 March 2024
- 03:4603:46, 16 March 2024 diff hist +811 Component:AuthorityTimeBase fill in info
- 03:0103:01, 16 March 2024 diff hist −2 m Component:AxisPanner authoritytimebase link fix current
28 February 2024
- 01:5501:55, 28 February 2024 diff hist +540 Tutorial:2D Viseme Textures add note about integration with other mouth textures
- 01:1401:14, 28 February 2024 diff hist +53 m Tutorials add 2d viseme texture tutorial
- 01:1001:10, 28 February 2024 diff hist +5,425 N Tutorial:2D Viseme Textures Created page with "Some avatars, most commonly cartoony or low-poly avatars, have a sprite sheet or separate textures for "2D Visemes" for speech, rather than the more common blendshape visemes. Unlike blendshape visemes, these can't be automatically applied on import, so it requires some setup to get working. == Assumptions == This tutorial will assume the following: * The avatar or object already has textures for visemes (this is not a tutorial on creating these textures, rather applyin..."
- 01:0601:06, 28 February 2024 diff hist 0 File:Tutorial 2D viseme valuegradientdriver.webp Yosh uploaded a new version of File:Tutorial 2D viseme valuegradientdriver.webp current
- 00:5800:58, 28 February 2024 diff hist +235 N File:Tutorial 2D viseme valuegradientdriver.webp Two inspectors showing a setup for directly driving the <code>Position</code> fields of a Component:ValueGradientDriver for use with the 2D Viseme Textures tutorial.
23 February 2024
- 03:3403:34, 23 February 2024 diff hist +441 ProtoFlux:Substring add warning about strings with chars outside bmp current
- 03:2903:29, 23 February 2024 diff hist +338 ProtoFlux:Get Character add warning about strings containing characters outside the basic multilingual plane Tag: Visual edit: Switched
20 February 2024
- 21:1221:12, 20 February 2024 diff hist +1 m ProtoFlux:From UTF32 little category typo hehe
- 21:0921:09, 20 February 2024 diff hist +1,175 N ProtoFlux:Get Character create wheee
- 20:5420:54, 20 February 2024 diff hist +255 ProtoFlux:Substring more clear description, example
- 20:4320:43, 20 February 2024 diff hist +126 N File:Protoflux example Get Character Substring.webp Examples of the Get Character and Substring ProtoFlux nodes. current
- 20:3320:33, 20 February 2024 diff hist +1,247 N ProtoFlux:From UTF32 Created page with "{{#Invoke:ProtoFlux|GenerateUI |Name=From UTF32 |Category=Characters |Inputs= [ {"Name": "UTF32", "Type": "int"} ] |Outputs= [ {"Name": "*", "Type": "String"} ] |}} From UTF32 is a ProtoFlux node that transforms a number in its respective UTF32 character, which can reside anywhere within [https://en.wikipedia.org/wiki/Unicode#Codespace_and_code_points valid Unicode codepoints]. == Inputs == === UTF32 (int) === The Unicode codepoint, as decimal, to conver..."
- 20:2820:28, 20 February 2024 diff hist +186 N File:Protoflux example From UTF32 To UTF32.webp Examples of the From UTF32 and To UTF32 ProtoFlux nodes, showcasing valid Unicode ranges as well as indexing using To UTF32.
- 20:0120:01, 20 February 2024 diff hist +584 ProtoFlux:From UTF16 example & more details
- 18:5918:59, 20 February 2024 diff hist +183 N File:Protoflux example From UTF16.webp Examples of the From UTF16 ProtoFlux Node, showing a BMP chinese character, an ASCII 7 character, and showcasing how it "wraps around" at 0xFFFF current
- 17:5917:59, 20 February 2024 diff hist +399 m ProtoFlux:Char To String example clarification + alt text
- 17:5617:56, 20 February 2024 diff hist +287 m ProtoFlux:Concatenate Chars →Examples: alt text and caption
- 17:5317:53, 20 February 2024 diff hist +45 ProtoFlux:Concatenate Chars clarify use case and gallery size
- 17:5117:51, 20 February 2024 diff hist +207 N File:Protoflux example Concatenate Chars.webp An example of the Concatenate Chars ProtoFlux node, used in random with Random Int and ProtoFlux:From UTF16 to make a random string. current
- 17:4017:40, 20 February 2024 diff hist 0 ProtoFlux:Char To String →Examples: gallery not that big
- 17:3917:39, 20 February 2024 diff hist +28 m ProtoFlux:Char To String bit clearer use case
- 17:3917:39, 20 February 2024 diff hist +1 m File:Protoflux example Char To String.webp →Summary: fix current
- 17:3717:37, 20 February 2024 diff hist +217 N File:Protoflux example Char To String.webp An example of the [[ProtoFlux:Char To String|Char To String ProtoFlux node], where a 7 is converting to a string then attached to a space character and "Drunken Sailors", resulting in "7 Drunken Sailors"
17 February 2024
- 18:4618:46, 17 February 2024 diff hist +626 m Component:ValueGradientDriver add the actual good example RAAAH
- 18:4218:42, 17 February 2024 diff hist 0 File:Component example ValueGradientDriver.webm Yosh uploaded a new version of File:Component example ValueGradientDriver.webm current
- 18:3918:39, 17 February 2024 diff hist +244 N File:Component example ValueGradientDriver.webm An example of the ValueGradientDriver Component, wherein five points are first interpolated between as <code>Progress</code> moves, then set without interpolation as <code>Progress</code> moves.
- 18:1218:12, 17 February 2024 diff hist +22 Component:ValueGradientDriver Marked this version for translation
- 18:1218:12, 17 February 2024 diff hist +585 Component:ValueGradientDriver Add unorthodox example (note: actual example needs videoembed extension to embed. doesn't want to embed normally)
- 18:0318:03, 17 February 2024 diff hist +448 N File:Component example ValueGradientDriver IndexOfMax.webp An unorthodox yet valid example of the ValueGradientDriver Component, wherein <code>Progress</code> is fixed at 1 and each point has an integer <code>Value</code> that matches its index. If each point's <code>Position</code> is driven by something else, this is a method of finding the index of the maximum value in a list of floats, which may be used for systems such as 2d texture viseme driving. current