Component:RadialForce

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Component image 
File:RadialForceComponent.png
Radial Force component as seen in the Scene Inspector

The RadialForce component makes particles attracted or repelled from a point in 3D space when they get closer or further away. The gradient for the force does not cut off at MinDistance and/or MaxDistance. instead the gradient continues into infinity at the value it was when it hits these values. The Force determines the distance truely if MinDistance is at 0 and MaxDistance is at infinity.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Force Float How much force this component exerts on particles in a system.
Mode RadialForceMode How to determine how the force is calculated.
MinDistance Float The minimum distance for the force gradient, aka force gradient start point, the gradient does not stop here.
MaxDistance Float The maximum distance for the force gradient, aka force gradient start point, the gradient does not stop here.
MinForce Float how much force should be applied at MinDistance modified by Force.
MaxForce Float how much force should be applied at MaxDistance modified by Force.
OverrideForceSpace direct RootSpace The space to calculate this component's values in. The values get converted to the particle system's space.
Center Float3 The center point of the force point.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

Can be used for orbits, moving particles via a user's hands, and for many other effects.

See Also