Component image File:UserPoseControllerComponent.pngUser Pose Controller component as seen in the Scene Inspector
The UserPoseController component is used to control the posing of the user.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
ScreenController
|
ScreenController | the currently used screen controller. |
BodyHorizontalAngle
|
Float | The current user body angle. |
RenderDebugVisuals
|
Bool | Whether or not to render the debug visuals. |
PauseLocomotionAnimation
|
Bool | Whether or not to pause the current locomotion animation. |
OverrideLocomotionVelocity
|
Nullable`1<Float3> | What to override the current locomotion animation with. |
OverrideLocomotionAngularVelocity
|
Nullable`1<Float> | What to override the current locomotion animation angular velocity with. |
SimulationSpeedRatio
|
Float | The specified simulation speed ratio. |
_defaultConfig
|
LocomotionAnimationConfiguration | What the default locomotion animation for all avatars that don't specify it should be. |