Subcategories | |
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Category | Summary |
Events | Collision and Climbing Events |
Node Name | Description |
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ApplyCharacterForce | Using Character Controller as a reference, push it in a direction over time. |
ApplyCharacterImpulse | Using Character Controller as a reference, impulse it in a direction. |
AsCharacterController | Takes in ICollider and returns the Character Controller that associates with that collider. |
CharacterControllerUser | Gives the simulating user of a Character Controller. |
CharacterGravity | provides gravity of the Character Controller. |
CharacterGroundCollider | Gives the collider underfoot of the Character Controller. |
CharacterLinearVelocity | Gives the speed of the Character Controller. |
FindCharacterControllerFromSlot | Find the Character Controller of a given Slot. |
FindCharacterControllerFromUser | Find the Character Controller a Type:User is using to move. |
HitUVCoordinate | Finds the UV Coordinate(s) from an ICollider that was hit. |
IsCharacterController | Checks if a Collider is part of a Character Controller's simulation. |
IsCharacterOnGround | True if the Character Controller is on the ground. |
Raycaster | Constantly raycasts from the provided Slot in the provided direction and gives the hit result |
RaycastOne | Raycasts from the provided Slot in the provided direction and gives the hit result upon Call. |
SetCharacterGravity | Sets the gravity value field of the given Character Controller. |
SetCharacterVelocity | Sets the velocity of the given Character Controller. |
Pages in category "ProtoFlux:Physics"
The following 16 pages are in this category, out of 16 total.