Category:ProtoFlux:Physics

Category page
Revision as of 03:48, 25 August 2025 by YoshBot (talk | contribs) (fix link spaces)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Subcategories
Category Summary
Events Collision and Climbing Events
Nodes
Node Name Description
ApplyCharacterForce Using Character Controller as a reference, push it in a direction over time.
ApplyCharacterImpulse Using Character Controller as a reference, impulse it in a direction.
AsCharacterController Takes in ICollider and returns the Character Controller that associates with that collider.
CharacterControllerUser Gives the simulating user of a Character Controller.
CharacterGravity provides gravity of the Character Controller.
CharacterGroundCollider Gives the collider underfoot of the Character Controller.
CharacterLinearVelocity Gives the speed of the Character Controller.
FindCharacterControllerFromSlot Find the Character Controller of a given Slot.
FindCharacterControllerFromUser Find the Character Controller a Type:User is using to move.
HitUVCoordinate Finds the UV Coordinate(s) from an ICollider that was hit.
IsCharacterController Checks if a Collider is part of a Character Controller's simulation.
IsCharacterOnGround True if the Character Controller is on the ground.
Raycaster Constantly raycasts from the provided Slot in the provided direction and gives the hit result
RaycastOne Raycasts from the provided Slot in the provided direction and gives the hit result upon Call.
SetCharacterGravity Sets the gravity value field of the given Character Controller.
SetCharacterVelocity Sets the velocity of the given Character Controller.