Category:ProtoFlux:Flow:Events

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Revision as of 12:23, 11 October 2025 by Krzeszny (talk | contribs) (Updated OnStart and OnLoaded explanations)
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Nodes
Node Name Description
OnActivated Fires when this node's hierarchy is enabled.
OnDeactivated Fires when this node's hierarchy is disabled.
OnDestroy Fired upon the destruction of the node.
OnDestroying Fires when the node is marked for destruction in the next game tick.
OnDuplicate Fires when the node under something duplicated.
OnLoaded Fires for the allocating user (excluding duplication).
OnPaste Fires when the node is under something pasted (Ex: Via ResRec URI).
OnSaving Fires on the game tick before the item is saved with the world or to inventory.
OnStart Fires when it starts existing for the local user.