Component:UI UnlitMaterial

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Component image 
UI Unlit Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
Rect Rect
RectClip Bool
ColorMask ColorMask
StencilComparison StencilComparison
StencilOperation StencilOperation
StencilID Byte
StencilWriteMask Byte
StencilReadMask Byte
RenderQueue Int
_shader IAssetProvider<Shader>
Texture IAssetProvider<ITexture2D>
TextureScale Float2
TextureOffset Float2
Tint Color
Overlay Bool
OverlayTint Color
AlphaCutoff Float
AlphaClip Bool
TextureMode UnlitTextureMode
MaskTexture IAssetProvider<ITexture2D>
MaskScale Float2
MaskOffset Float2
MaskMode MaskTextureMode
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest
OffsetFactor Float
OffsetUnits Float

Usage

Examples

Related Components