Continuous Relay
Utility
This is a value/object passthrough node that is marked with the ContinuouslyChanging attribute, which means that the output of this node will be evaluated every engine update cycle, which roughly equivalates to every frame.
This node can cause lag / low performance if used excessively. Mostly you should try to avoid using it.
Inputs
Input (Generic)
I am an input that can be of any type.
Example inputs: Bool, Int, Slot
Outputs
* (Generic)
I am an output that evaluates continuously!
Examples
Put example pics here in a gallery.