Component:OverlayFresnelMaterial

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Revision as of 06:29, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page OverlayFresnelMaterial (Component) to Component:OverlayFresnelMaterial: Creating component Namespace)


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Component image 
Overlay Fresnel Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
Exponent Float
BehindFarColor Color
BehindNearColor Color
FrontFarColor Color
FrontNearColor Color
BehindFarTexture IAssetProvider<ITexture2D>
BehindNearTexture IAssetProvider<ITexture2D>
FrontFarTexture IAssetProvider<ITexture2D>
FrontNearTexture IAssetProvider<ITexture2D>
BehindFarTextureScale Float2
BehindFarTextureOffset Float2
BehindNearTextureScale Float2
BehindNearTextureOffset Float2
FrontFarTextureScale Float2
FrontFarTextureOffset Float2
FrontNearTextureScale Float2
FrontNearTextureOffset Float2
NormalMap IAssetProvider<ITexture2D>
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
RenderQueue Int
OffsetFactor Float
OffsetUnits Float
PolarUVmapping Bool
PolarPower Float

Usage

Examples

Related Components