Component:UnlitDistanceLerpMaterial

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Revision as of 06:29, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page UnlitDistanceLerpMaterial (Component) to Component:UnlitDistanceLerpMaterial: Creating component Namespace)


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Component image 
Unlit Distance Lerp Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
LocalSpace Bool
Point Float3
Distance Float
TransitionRange Float
NearTexture IAssetProvider<ITexture2D>
FarTexture IAssetProvider<ITexture2D>
NearTextureScale Float2
NearTextureOffset Float2
FarTextureScale Float2
FarTextureOffset Float2
NearColor Color
FarColor Color
UseVertexColors Bool
BlendMode BlendMode
AlphaCutoff Float
Sidedness Sidedness
ZWrite ZWrite
OffsetFactor Float
OffsetUnits Float
RenderQueue Int

Usage

Examples

Related Components