Component:ConeGizmo

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Component image 
Cone Gizmo component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
TargetSlot direct TransformRelayRef
AutoPositionAtTargetSlot Bool
_interactingComponent Component
_material OverlayFresnelMaterial
_toolPoint Slot
_activePoint Slot
_lineRoot Slot
_lineSegment SegmentMesh
_snapHighlight Slot
TargetAngle direct RelayRef`1<IField`1<Float>>
TargetRadius direct RelayRef`1<IField`1<Float>>
TargetHeight direct RelayRef`1<IField`1<Float>>
TargetDirection direct RelayRef`1<IField`1<Float3>>
TargetRotation direct RelayRef`1<IField`1<FloatQ>>
DirectionSpace direct RootSpace
FixedAngle Float
FixedHeight Float
FixedDirection Float3
LineThickness Float
MinHeight Float
MaxHeight Float
MinAngle Float
MaxAngle Float
_visualRoot Slot
_visualRot field drive of FloatQ
_handles list of Handle
_heightMesh direct DriveRef`1<SegmentMesh>
_coneLineMesh direct DriveRef`1<SegmentMesh>

Behavior

Examples

See Also