Component:SkinnedMeshEmitter

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Component image 
Skinned Mesh Emitter component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
System ParticleSystem
Rate Float
BurstOnActivatedMin Float
BurstOnActivatedMax Float
BurstTimeStart direct SyncTime
BurstTimePeriod Double
Bursts direct SyncLinear`1<ParticleBurst>
EmitFrom MeshEmissionSource
RandomDirection Float
DirectionMode MeshEmissionSpace
DirectionBase Float3
UseVertexColors Bool
ColorTexture Texture2D
WrapMode WrapMode
UVOffset Float2
UVScale Float2
ClipRect Nullable`1<Rect>
Skin SkinnedMeshRenderer

Behavior

Examples

See Also